
You don't feel like making any developments. The resources are TOOOOO scarce and super annoying. The game is very unbalanced and after playing for a few hour, fights are not fun at all but rather repetitive and annoying. The idea is great indeed and promises a lot but delivers very little. The idea is great indeed and promises a lot but As a big fan of Xcom, and after playing over 50 hours Pheonix Point here's my review: 1. … ExpandĪs a big fan of Xcom, and after playing over 50 hours Pheonix Point here's my review: 1. No matter what you choose, you’re in for a brutal challenge with endless replayability. Work together with different factions to unite mankind and take back the planet via Phoenix Point's diplomacy system, or crush all your rivals with military might. It’s up to you to lead Earth’s resistance: explore a ravaged planet, build your bases, research and develop new techniques and technologies, manage resources on a global scale, and fight in full-scale, turn-based tactical battles to survive. Only the Phoenix Project, a secret organization of the greatest minds and bravest soldiers left, can fight back and save the world. A mutating alien menace threatens the last remnants of mankind. Phoenix Point delivers a new breed of turn-based strategy and action. Summary: Phoenix Point delivers a new breed of turn-based strategy and action.For first-time console players, this should all be easy to interpret, though those playing the PC version of the game of Phoenix Point or Year One Edition may notice some differences in how the UI has been optimized for these systems. All possible actions a player can take on a given screen or with a given interface are always accompanied by an onscreen legend, so players always know what they can be doing - or when a particular action cannot be performed.

These tabs are accessed by controller triggers or with shoulder bumpers. Specifically, instead of simply mirroring mouse controls over to controller buttons, different actions in Phoenix Point: Behemoth Edition are assigned to specific gamepad buttons by default, and menus are broken into tabs. PlayStation 4 and Xbox One players can expect gamepad-first controls that help guide players intuitively through the actions they can take in the game.

In approaching the console version of Phoenix Point, we, along with our partners at Saber Minsk, knew we would first have to rethink controls and user interface.
