


Though searching can leave you lacking, you do find scraps and, with those, you can make stuff on your train, such as ammo with gunpowder you find and med packs from pills that you scavenge up. You can punch them, but zombies hit hard and they will leave you close to death quite easily med packs can be rare to find as well. You can pick some things up like chairs, boxes, and toilets to throw at them when you really need to or want to save ammo, but often there are more zombies around than what you have in the area to throw at them. They hit hard, some move fast, and some even have on body armor. The zombies in The Final Station are no joke either. Ammo can be scarce at times and if you get real low, you might find yourself between a rock and a hard spot. Once you’re off the train, that is when it becomes a shooter. You also are able to talk to people through some online system on the train, which seems like a way to pick up missions as they ask you to check places out. Surviving isn’t just when you’re out and about off the train you have to keep up maintenance on the train to keep it moving from place to place while trying to keep everyone on the ups. Needless to say, he had four dollars on him. I had a pair of people on my train and I fed them, but one guy became hungry again very quickly and I had no food. However, that doesn’t always come so easy. On one hand it seems easy - you keep them fed and healthy and they stay alive - sounds like raising a child, I guess. Not in a bad way at all but, in a way, it seems to focus a lot on survival as you have to keep survivors alive. The game is a survival shooter, but I’m split on which one it is wanting to be more of. You get to see a lot of what people were doing last before everything went to the zombie overlords (let’s be honest, they are our masters). There is a bonus in that it seems the story is told through notes and IMs you find all over on pieces of paper and on computers. You need to be on the lookout for things to keep yourself healthy, food and meds for the survivors you find, weapons to use and, of course, ammo for said weapons.

You are going from train station to train station, searching for anything useful, and seeing if you can find any survivors as well. In The Final Station, you play as a train conductor, assuming that was your job before everything went bad. However, the game isn’t without some minor issues. Things could be going fine, and then opening one door too many can change everything. It takes a surprising amount of things and compacts them down to make you feel as though you’re always doing something, constantly on the go, and the game walks a fine line with difficulty. Every time I feel as though they start scraping the bottom of the barrel for zombie post-apocalyptic games, one comes by and wets my whistle just enough to be satisfied with it.
